Baby Shower Games People Won't Secretly Hate
At the last baby shower I attended, the host announced a game where we'd melt candy bars into diapers and guess the chocolate by smell, and I watched a woman named Carol pick up her purse and leave.
She didn't storm out. She simply decided, with the serenity of someone who has sniffed her last decoy diaper, that her time on earth was finite. I think about Carol a lot. Carol is the patron saint of this post.
My position on baby shower games: most of them are crowd punishment dressed up as tradition, but the answer isn't no games. A shower with zero structure strands a room of strangers in two hours of "so how do you know Dana?" The answer is games that pass what I now call the Carol Test: would a smart adult with other options stay in the room for this?
These pass. I've run every one of them at real showers. The diaper sniffing did not make the list and never will.

Baby shower games that pass the Carol Test
1. Baby photo lineup. Ask every guest to bring (or text you ahead of time) a baby photo of themselves. Pin them up numbered; everyone matches photos to adults. This one wins because the payoff is built in: there is no funnier artifact on this planet than your friend's 1989 bowl cut. Collect the photos when guests RSVP so nobody forgets; I add it as a question on the Lemonvite RSVP form and the photos roll in with the headcounts.
2. The advice gradient. Cards labeled by age: "for the first week," "for the first birthday," "for the first heartbreak," "for the day they leave home." Guests pick one and write real advice. Half come back funny, half come back devastating, and the parents-to-be end up with a box they'll actually open for eighteen years. This is the only shower game that produces an heirloom.
3. Guess the headcount of chaos. A jar of something baby-adjacent (cotton balls, pacifiers, tiny socks); closest guess wins. Yes, it's a carnival game. It works because it's a carnival game: zero explanation needed, runs in the background all party, and gives the shy guest something to do with their hands. Every shower needs one background game.
4. Celebrity baby name showdown. Teams get five minutes to invent the most plausible over-the-top celebrity baby name; the parents-to-be judge. The winning entry at my friend Junia's shower was "Saxophone Wilderness Okafor-Smith." The room did not recover for ten minutes.
5. The price is right: baby edition. Display ten baby items (diaper pack, wipes, a stroller photo, baby Tylenol); guests guess prices. The secret engine of this game is generational warfare: grandmothers guessing 1987 prices against new parents quoting them to the cent. Let them argue. The arguing is the game.
6. Two truths and a lie, parent edition. The parents-to-be each share two true stories from their own childhoods and one lie; guests vote. Works because the actual product of a baby shower is the room learning who these parents are, and this manufactures those stories on demand.
7. The bet sheet. Everyone predicts birth date, weight, hair (yes/no), and first word. Seal the predictions, mail the prize to the winner after the birth. I love this one because it extends the shower past the shower: when the baby arrives, the whole guest list gets to relitigate their guesses.

The games to retire (with reasons, not just vibes)
Anything involving a diaper and food. The melted-candy diaper, the baby-food taste test. These trade thirty seconds of shock value for a roomful of people who now associate the party with smelling things. Carol was right.
The string-around-the-belly measuring game. It asks a room to publicly size up a pregnant woman's body. Some moms genuinely don't mind. Enough do that the expected value is negative. Skip.
"Don't say baby." Confiscating a clothespin every time someone says the most relevant word at the event punishes conversation, which is the thing you're trying to create. A game that polices talking at a party is a self-own.
Bingo during gift-opening. This one's controversial because it's beloved, but hear me out: it exists to make gift-opening bearable, which is treating the symptom. If gift-opening is so slow it needs a bingo card, open fewer gifts publicly. Cut the ceremony, keep the party.
How to run games without becoming a cruise director
What separates fun from forced is the administration, not the game itself. Three rules:
Two announced games, maximum. Pick two from the list, schedule them at the natural energy dips (right after food settles, and at the two-thirds mark). Everything else (the jar, the bet sheet, the photo wall) runs ambient, no announcement, opt-in.
Never make anyone perform solo. Teams or whole-room formats only. The moment one guest is alone at the front of the room holding a prop, you've converted a party into a recital.
Real prizes, small sizes. A $10 candle beats a "you win bragging rights!" Nothing deflates a competitive room like discovering the stakes were imaginary. Three small prizes, wrapped, visible from the start of the party. Watch the trash talk begin.
And one logistical note that makes all of this work: games like the photo lineup and the bet sheet need things from guests before the day. This is where running the shower through Lemonvite earns its $5: the invite goes out by text, guests RSVP in one tap, and the RSVP notes field collects baby photos, dietary stuff, and "I'll be 30 minutes late" alongside the headcount. Then two days out, one broadcast to the yes-list: "Don't forget your baby photo!" No group-chat archaeology required.
Games are the seasoning, not the meal
The best shower I ever co-hosted ran exactly two games in two hours, and people stayed late. The structure carried the strangers through the awkward first hour, and then the party didn't need it anymore. That's the whole job of a baby shower game: scaffolding, removed once the building stands.
If you're putting the rest of the event together, the baby shower planning guide covers timing, food, and guest-list strategy, and when you're picking a look for the whole thing, the baby shower themes roundup goes well beyond pastel clouds.
Then make the invitation worthy of the party: describe the vibe to Lemonvite's design engine, send it by text, and let the RSVPs (and the baby photos) collect themselves while you go shop for three small prizes.
Carol would stay for this one. I'd bet a candy bar on it. Unmelted.